Random vector on a sphere: Difference between revisions
		
		
		
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| Carl McBride (talk | contribs) m (Slight tidy) | Carl McBride (talk | contribs)  m (Slight tidy) | ||
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| :<math>\left(2V_1 \sqrt{1-S},~ 2V_2 \sqrt{1-S},~ 1-2S\right)</math> | :<math>\left(2V_1 \sqrt{1-S},~ 2V_2 \sqrt{1-S},~ 1-2S\right)</math> | ||
| ==Fortran 90 implementation== | ==Fortran 90 implementation== | ||
| This Fortran 90 implementation is adapted from  | This Fortran 90 implementation is adapted from Refs. <ref>[http://molsim.chem.uva.nl/frenkel_smit Daan Frenkel and Berend Smit "Understanding Molecular Simulation: From Algorithms to Applications", Second Edition (2002)] Algorithm 42 (p. 578)</ref> and <ref>[http://www.oup.com/uk/catalogue/?ci=9780198556459 M. P. Allen and D. J. Tildesley "Computer Simulation of Liquids", Oxford University Press (1989)] p. 349 </ref>. The function '''ran()''' calls a  [[Random_numbers | randon number generator]]: | ||
| <small><pre> | <small><pre> | ||
| !    The following is taken from Allen & Tildesley, p. 349 | !    The following is taken from Allen & Tildesley, p. 349 | ||
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| ==References== | ==References== | ||
| <references/> | <references/> | ||
| {{Source}} | {{Source}} | ||
| [[category: random numbers]] | [[category: random numbers]] | ||
| [[category: computer simulation techniques]] | [[category: computer simulation techniques]] | ||
Revision as of 12:34, 21 October 2010
The ability to generate a randomly orientated vector is very useful in Monte Carlo simulations of anisotropic models or molecular systems.
Marsaglia algorithm
This is the algorithm proposed by George Marsaglia [1]
- Independently generate V1 and V2, taken from a uniform distribution on (-1,1) such that
- The random vector is then (Eq. 4 in [1] ):
Fortran 90 implementation
This Fortran 90 implementation is adapted from Refs. [2] and [3]. The function ran() calls a randon number generator:
!    The following is taken from Allen & Tildesley, p. 349
!    Generate a random vector towards a point in the unit sphere
!    Daniel Duque 2004
subroutine random_vector(vctr)
  implicit none
  real, dimension(3) :: vctr
  real:: ran1,ran2,ransq,ranh
  real:: ran
  do
     ran1=1.0-2.0*ran()
     ran2=1.0-2.0*ran()
     ransq=ran1**2+ran2**2
     if(ransq.le.1.0) exit
  enddo
  ranh=2.0*sqrt(1.0-ransq)
  vctr(1)=ran1*ranh
  vctr(2)=ran2*ranh
  vctr(3)=(1.0-2.0*ransq)
end subroutine random_vector
References
- ↑ 1.0 1.1 George Marsaglia "Choosing a Point from the Surface of a Sphere", The Annals of Mathematical Statistics 43 pp. 645-646 (1972)
- ↑ Daan Frenkel and Berend Smit "Understanding Molecular Simulation: From Algorithms to Applications", Second Edition (2002) Algorithm 42 (p. 578)
- ↑ M. P. Allen and D. J. Tildesley "Computer Simulation of Liquids", Oxford University Press (1989) p. 349
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